The Hunted House Project was a Good opportunity to create as part of a big team of people, with focus on organization, communication, making optimized assets for quick load time and the ability to follow a single art direction, which was decided to be a low-poly, hand-painted style.
Finally, After creating the concept art and 3D models for this evil plant assets, I genuinely enjoyed the texturing process! I used a pen display throughout the whole process. Still staying within the constrains from our previously chosen art direction, I used basic color and height maps to achieve a simple, hand-painted style using the color palette that was provided for me. Having completed our assets, the next step in this project was, with the help of one more person, gather everyone's assets and assemble them into a scene using Unity.